peacejae.blogg.se

Captain yamato in steel ocean game
Captain yamato in steel ocean game












In this game, you'll notice that like in real life, your gun dispersion tends to be vertical, not horizontal. Raking fire could hit through decks, unarmoured structure, etc, with ease. The other reason, is that ships were not armoured to take fire like that. The first benefit is you are hitting him with 1/3rd to double the firepower he can reply with. Now, the one thing you always hear in naval discussions is "Crossing the T." This is the ideal position, where you are firing down the line of your enemy, and he is firing across your ship. As well, since there was some vertical room to play with, so armoured decks were usually spaced out, forcing a shell or bomb to detonate in non-vital areas, instead of hitting something important like a boiler room or magazine. So the deck did not need to be as armoured as the side, since physics played a big part in bouncing shells with less armor needed. Now, there is this misconception that plunging fire came in at a high angle, it didn't, usually around 20 degrees or so for the longest ranged shots (25,000 yards). The deck was armoured as well, more so in later years to protect against dive bombers and plunging fire.

captain yamato in steel ocean game

Ships were armoured on their broadsides, because what Captain worth his salt wouldn't have all his guns pointed at the enemy? Big thick slabs of armour were placed along the waterline so it didn't sink from holes, and main turrets and command areas generally had huge amounts of armor. Originally posted by Lt.Halo: would love to see armor mean somthing, you know, angling, citidels and stuff like that














Captain yamato in steel ocean game